Friday, November 30, 2012

The Game: League of Legends The Art: My Game Mechanic.

"Do not want to read my rant? Go to bottom for a one line summary"

The Idea I had for Terra would be when she is in melee the whip will not attack.
So If you planned on going a range heavy Terra getting into melee will be the worst possible thing but if your fast enough you can switch some items around if it looks like your going to stay in melee. That will cause all your damage to switch to your dagger.

-My rough thoughts on what could be her passive-
Something along the lines of whenever you get in melee and out of melee range of a champion Terra gains a stack related to where items are within her inventory.

1st-speed boost
2nd-damage boost
3rd-health boost
etc etc etc.
If ALL slots are full then she gets all buffs per stack.

up to 15 stacks
 all the stacks will go away if the time limit is reached after her last stack was created
Lets say the time limit will be 5 to 10 secs.
So it is a plus if she can get in and out a lot but this style will take a lot of poke for a small boost bonus.

Also the pluses will be a small amount.

So figuring out if your a glass cannon or a tank bruiser is a must in the start of the game. Although with her passive and inventory mechanic she is able to switch little bonuses here and there allowing her to pick up some slack where it is needed.



Again rough thoughts still thinking it out.




"Summary item placement within inventory is a huge deal with this character."

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