Friday, November 30, 2012

The Game: League of Legends The Art: My Game Mechanic.

"Do not want to read my rant? Go to bottom for a one line summary"

The Idea I had for Terra would be when she is in melee the whip will not attack.
So If you planned on going a range heavy Terra getting into melee will be the worst possible thing but if your fast enough you can switch some items around if it looks like your going to stay in melee. That will cause all your damage to switch to your dagger.

-My rough thoughts on what could be her passive-
Something along the lines of whenever you get in melee and out of melee range of a champion Terra gains a stack related to where items are within her inventory.

1st-speed boost
2nd-damage boost
3rd-health boost
etc etc etc.
If ALL slots are full then she gets all buffs per stack.

up to 15 stacks
 all the stacks will go away if the time limit is reached after her last stack was created
Lets say the time limit will be 5 to 10 secs.
So it is a plus if she can get in and out a lot but this style will take a lot of poke for a small boost bonus.

Also the pluses will be a small amount.

So figuring out if your a glass cannon or a tank bruiser is a must in the start of the game. Although with her passive and inventory mechanic she is able to switch little bonuses here and there allowing her to pick up some slack where it is needed.



Again rough thoughts still thinking it out.




"Summary item placement within inventory is a huge deal with this character."

Tuesday, November 27, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea



WIP

I left it here because something is wrong with my tablet.
Trying to paint like the art Spotlights.
Base color mask sections and render them each out.
Two sections here so far.

Face and Hair.
These Sections are not done.


Monday, November 26, 2012

The Game: League of Legends The Art: My Champion Design


Melee attack
Ranged abilities
Hard to play.
A champion that has abilities which are all trap based.
QWER=All "rune" trap abilities.
Passive would be generates trap charges based on CD reduction.

Thursday, November 15, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea


WIP

I am going to do her face last to help train myself to not just render the face fully first.

Also I am going to do three variations of where her goggles are going to be.

one over the kangaroos eyes 
two over her eyes.
three around her neck.

Wednesday, November 14, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea


Yeah she needs this skin.
Down UndA TristanA

Didgeridoo cannon.[check]
Reason for her leaping into or out of battle.[check]
Cute.[check]
Cool animation opportunities.[check]


I am going to go all the way with this piece full render just like Riot does.

Wednesday, November 7, 2012

The Game: League of Legends The Art: My Champion Design


I have not thought about her abilities at all just visuals and the fact that she is medium range with her whip and melee with her dagger.

Again logo for LOL is just to fit theme.
I do not work for Riot Games.

Tuesday, November 6, 2012

The Game: League of Legends The Art: My Champion Design


Oggin is a tank class and has a cool mechanic of alt clicking Q or W to actually shift the three main stones around him from left to right. Alt+ Q being left and Alt+ R being right. The stones are what makes Oggin a tank absorbing damage for him. Oggin himself is squishy so without his stones he can be sorted with. The stones have health and armor and magic resist. So shifting stones around to allow damaged stones to regen health would be the pro tactic with Oggin.

Melee.
Medium speed.
Tank with stones.
Squishy without stones.
Can put stones down to act as wards.
con of using stones as wards you become easier to kill. 
You have to be close to the stones to T.K. pick them up.


OOOh yeah did I say he is a telekinetic owl that controls giant slabs of the earths rock.

Monday, November 5, 2012

The Game: League of Legends The Art: My Champion Design

I do not work for Riot Games I only applied the logo to fit theme.

Been awhile but back now will be posting a lot more from here on out.
Let me introduce Murk the merchant, an evil support champion concept. Need potions but don't want to go back well now just buy them from your support, Murk. They might be more costly and less worthy of the base shop's but beats going back and loosing all that exp and creep score. Murk will have other skills as well just have not thought into it that far. Maybe instead of mana, health, rage, or energy cost. Murk will actually spend money to cast spells. This concept will create a brand new type of champion within the league increasing the value of money per second items for Murk and even runes along with masteries. This champions difficulty will be very hard.