Friday, December 7, 2012

The Game: League of Legends The Art: [Anivia] Skin Idea


Me and my friend talked about this Anivia skin.
Her ult would be a black hole.
and other abilities would be things like comets etc etc.

The Game: League of Legends The Art: [Cassiopeia] Skin Idea

metal
snake lady
magic
TANK TREADS
OP
GG
uninstall
re-install 
play cassiopeia.


Want this skin.
CASTIOPEIA

Friday, November 30, 2012

The Game: League of Legends The Art: My Game Mechanic.

"Do not want to read my rant? Go to bottom for a one line summary"

The Idea I had for Terra would be when she is in melee the whip will not attack.
So If you planned on going a range heavy Terra getting into melee will be the worst possible thing but if your fast enough you can switch some items around if it looks like your going to stay in melee. That will cause all your damage to switch to your dagger.

-My rough thoughts on what could be her passive-
Something along the lines of whenever you get in melee and out of melee range of a champion Terra gains a stack related to where items are within her inventory.

1st-speed boost
2nd-damage boost
3rd-health boost
etc etc etc.
If ALL slots are full then she gets all buffs per stack.

up to 15 stacks
 all the stacks will go away if the time limit is reached after her last stack was created
Lets say the time limit will be 5 to 10 secs.
So it is a plus if she can get in and out a lot but this style will take a lot of poke for a small boost bonus.

Also the pluses will be a small amount.

So figuring out if your a glass cannon or a tank bruiser is a must in the start of the game. Although with her passive and inventory mechanic she is able to switch little bonuses here and there allowing her to pick up some slack where it is needed.



Again rough thoughts still thinking it out.




"Summary item placement within inventory is a huge deal with this character."

Tuesday, November 27, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea



WIP

I left it here because something is wrong with my tablet.
Trying to paint like the art Spotlights.
Base color mask sections and render them each out.
Two sections here so far.

Face and Hair.
These Sections are not done.


Monday, November 26, 2012

The Game: League of Legends The Art: My Champion Design


Melee attack
Ranged abilities
Hard to play.
A champion that has abilities which are all trap based.
QWER=All "rune" trap abilities.
Passive would be generates trap charges based on CD reduction.

Thursday, November 15, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea


WIP

I am going to do her face last to help train myself to not just render the face fully first.

Also I am going to do three variations of where her goggles are going to be.

one over the kangaroos eyes 
two over her eyes.
three around her neck.

Wednesday, November 14, 2012

The Game: League of Legends The Art: [Tristana] Skin Idea


Yeah she needs this skin.
Down UndA TristanA

Didgeridoo cannon.[check]
Reason for her leaping into or out of battle.[check]
Cute.[check]
Cool animation opportunities.[check]


I am going to go all the way with this piece full render just like Riot does.

Wednesday, November 7, 2012

The Game: League of Legends The Art: My Champion Design


I have not thought about her abilities at all just visuals and the fact that she is medium range with her whip and melee with her dagger.

Again logo for LOL is just to fit theme.
I do not work for Riot Games.

Tuesday, November 6, 2012

The Game: League of Legends The Art: My Champion Design


Oggin is a tank class and has a cool mechanic of alt clicking Q or W to actually shift the three main stones around him from left to right. Alt+ Q being left and Alt+ R being right. The stones are what makes Oggin a tank absorbing damage for him. Oggin himself is squishy so without his stones he can be sorted with. The stones have health and armor and magic resist. So shifting stones around to allow damaged stones to regen health would be the pro tactic with Oggin.

Melee.
Medium speed.
Tank with stones.
Squishy without stones.
Can put stones down to act as wards.
con of using stones as wards you become easier to kill. 
You have to be close to the stones to T.K. pick them up.


OOOh yeah did I say he is a telekinetic owl that controls giant slabs of the earths rock.

Monday, November 5, 2012

The Game: League of Legends The Art: My Champion Design

I do not work for Riot Games I only applied the logo to fit theme.

Been awhile but back now will be posting a lot more from here on out.
Let me introduce Murk the merchant, an evil support champion concept. Need potions but don't want to go back well now just buy them from your support, Murk. They might be more costly and less worthy of the base shop's but beats going back and loosing all that exp and creep score. Murk will have other skills as well just have not thought into it that far. Maybe instead of mana, health, rage, or energy cost. Murk will actually spend money to cast spells. This concept will create a brand new type of champion within the league increasing the value of money per second items for Murk and even runes along with masteries. This champions difficulty will be very hard.

Thursday, April 5, 2012

The Game: League of Legends The Art: Zigg's spark



The idea I had for Zigg's bomb spark as he ran around the map.
UDK Cascade particle emitter.
[Flipbook]

I used the same texture and material from    [icemist]    just created a different particle emitter.

  [Fire]

I used a texture already provided by UDK to create a material and then a particle emitter.
[Ice mist]

Friday, March 23, 2012

The Game: League of Legends The Art: Kennen's Thundering Shuriken


This skill needs to be more
 than just a bigger shuriken with noise.


ADD SOME THUNDERING


                                                                                                                                        =]

The Game: League of Legends The Art: Malphite's ULT



Some thoughts on Malphite's ULT visually.


SIDE NOTE

Happy Birthday Malphite skin. 

Friday, March 16, 2012

The Game: League of Legends The Art: Mundo's Burning Agony

Just a thought.


Notes:
I added a few changes to an in game particle.
Mundo's Burning Agony.
Crazy doctor with fire balls floating around him?What?Wait?Who?
HOW?
Maybe crazy doctor mixing chemicals and toxins together into a highly concentrated flame.
Okay.... but how would you make a flame look toxic and full of chemicals?
I just chose the easy route on this particle and added some gas and smog feel and adjusted the colors
for more of a Mundo touch.

I <3 Heal Bait


Wednesday, March 14, 2012

The Game: League of Legends The Art: Fiddlestick's Ult


Fiddlestick's ULT

[Particle]
Dark clouds gusting from fiddlestick carrying deadly crows.




"A dark shroud falls over you and a murder of crows bring an unsafe message, he is here."

Tuesday, March 13, 2012

The Game: League of Legends The Art: Ahri's Ult



Just me thinking about pushing her character through her ULT.
Each dash would appear as the image above.



A side note.

I would like her to be a little harder to play 
by making her ULT dash have to actually land on the enemy Champion to apply damage.


"Like Shen's dash but with damage and no taunt"


Wednesday, March 7, 2012

Sunday, February 26, 2012

The Game: League of Legends. The Art: Pantheons Particles.




After playing Pantheon for awhile, doing Great/bad.
I find myself not enjoying the particles or there lack of on this champion.
Pantheons Q is just the spear he is holding thrown with a spark burst when it hits.
Top image is me trying to add some of my ideas to his spear throw before it hits.
Bottom image is me trying to add some visual impact of his landing.
I mean the man leaps with such strength and lands with such force and all that comes out 
of his landing is some short of air gust wave.

 I <R Pantheon

Thursday, February 23, 2012

The Game: League of Legends. The Art: Ziggs Ult

Quick Sketch for a burst particle system.
My version of Ziggs Ult, one of my favorite characters.

Friday, February 17, 2012

The Game: League of Legends. The Art: Ziggs Spark.

 

My Idea for Zigg's "SPARK" particle emitter.
My goal is to make it bigger along with it being more of an iconic spark.